Dygmo is a full design editor whose prototypes run on a real application model — motion you can trigger, states that live in your file, springs that survive every tap.
The real editor, mid-thought: a card entrance parked at 340 ms on the timeline, with the click-to-screen wiring visible on canvas.
Frames, vectors, text, auto layout, components, variables, pages — the fundamentals are all here, in a fast canvas that stays out of your way. Motion isn't a plugin bolted on; it lives beside your layers.
Pixel-accurate rendering on our own engine — rulers, snapping, measured spacing.

Gradients, effects, layout and animation — one panel, no modes.

Pages, search, and a tree that mirrors how you actually build.

Photo fills, gradients, soft shadows and typography that hold up at product quality.

The canvas writes values. The timeline writes time. There is no recording switch to forget you left on — editing stays editing, wherever you click.
In Dygmo, playback belongs to your document. Any trigger plays any animation — no autoplay loops you never asked for, no pile of duplicated frames standing in for one conditional flow.
One transition, one interruption — slowed down so you can see it: the return trip is tapped before it finishes, and motion flows forward again with its velocity intact.
Keyframes, curves, springs — authored next to your design, played by the same engine your prototype runs on. Park it mid-flight and every value is inspectable.

Every trigger can navigate, change state, or play motion — conditions included, screen copies not required.

A three-state card is one frame with a state machine. Branching is a state. Conditions are transitions. Your file stays the size of your idea.
A clear line, so you never have to guess: everything above is shipped and running today. Nothing below is — it's the work ahead, in roughly the order we'll ship it.
Animation values as JSON, CSS and React — durations, curves and springs your developers can run, not a video to eyeball. The prototype becomes the spec.
Bring your existing designs with you — it's how your real work gets to try the real engine. A launch requirement, not an afterthought.
Multiplayer and shared libraries come later — but the engine was built for them from day one: every edit is a replayable, verifiable operation.
Your design isn't pictures — it's a structured, deterministic application model. We're designing the canvas AI agents can read, run and edit with you.
Prototypes exist to be shown — in user tests, in client demos, on the big screen. Every Dygmo build ships behind 7,000+ automated checks that play, interrupt, scrub and undo real documents before you ever see a release. If it's in the editor, it survived.
Early access opens in small batches. Tell us one thing about how you prototype today and you'll move up the list — we read every answer.